Timeframe: 10/2010 – 12/2012
Position: Lead Gameplay Engineer (contract)
Technologies: Torque3D, C++, PHP, HTML, CSS
Status: No longer active.
The Story:
My first professional contract! On the heels of beginning to wind down the Epic Frontiers project, I had obtained this contract, and brought over a few of the teammates from Epic Frontiers to help out with modelling, textures, some web development, and concept art. The game is a space-based timed track-racing game where the player attempts to race the track and get time bonuses while racing from checkpoint to checkpoint to answer (untimed) questions about space.
Both the proof of concept and the desktop version of the game were made using Torque3D. A locally-run web-app was created for teachers to create and update the questions and answers in order to customize the quizzes for their classes. I worked on the game client while also managing the concept and texture artists, and 3D modeler, and the web developer who created the majority of the web content that was displayed in the quiz billboards (displayed via a QT integration in Torque3D that pulled content from URLs).
As a first, it was a very good learning experience for contracts and developing games for someone other than myself.