Showing 6 Result(s)

Game-related Tools and Content

Timeframe: circa 2004 – 2015 Position: Developer Technologies: C++, TorqueScript, Torque3D, Torque2D, JavaScript, HTML, CSS, Web Sockets, NodeJS, unicodetiles.js, SQL, MySQL Status: Unreleased experiments, products, and games The Story: The above screenshots are a number of procedural experiments, such as spawning generated dungeons in 2D using tiles and a marching-cubes …

trueSpace Plugins

Timeframe: circa 2000 – 2006 Position: Developer Technologies: C++, trueSpace SDK, Torque3D, gameSpace SDK Status: No longer active. Initially released as part of plugin collections sold by trueSpace developer Caligari The Story: In the 90s, when I was in the Marines, I had wanted to get into 3D art. I …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky …

Project Aurora

Timeframe: 10/2010 – 12/2012 Position: Lead Gameplay Engineer (contract) Technologies: Torque3D, C++, PHP, HTML, CSS Status: No longer active. The Story: My first professional contract! On the heels of beginning to wind down the Epic Frontiers project, I had obtained this contract, and brought over a few of the teammates …

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, …

Eliza

Timeframe: 04/2015 – 09/2015 Position: Gameplay Engineer (contract) Technologies: C++, GTK+, AS3, Adobe AIR Status: Used for classroom research grant, and as proof of concept for additional rounds of grant funding. The Story: The first contract with GlassLab Games (later LRNG, then Collective Shift, then Southern New Hampshire University), I …