Timeframe: circa 2014
Position: Developer
Technologies: Flixel game engine, AS3, Facebook API
Status: No longer active.
The Story:
This was a quick project I threw together to learn both AS3 and Flixel around 2014. It was a reverse-Asteroids style game where your spaceship needed to fire a matching-colored particle at the ones floating. Different colors had different thresholds for exploding. Last as long as you can! Get the high score!
I did both the art and code for this one, along with Facebook integration, and released it. It didn’t gain any traction, but again, that was not the goal as much as learning the language and engine that it was made with while doing a little fun project.