Showing 14 Result(s)

Orbital Arcade, LLC

Timeframe: 05/2025 – Present Position: Founder, Engineer Technologies: Apache Cordova, TypeScript, Web Components, SQLite, CapacitorJS, Mobile Development, HTML, CSS, KonvaJS, QuillJS The Story: Throughout my game development career, I’ve taken notes on my projects, tasks, and designs. I used to have about six filled design journals, and would regularly take anywhere from one to three …

Bedrock Knowledge, Inc.

Timeframe: February 2024 – May 2024 Technologies: PlayCanvas, Colyseus, TypeScript, MongoDB, Docker, etc Status: NDA The Story: Worked for a short time with Bedrock Knowledge, Inc. to help prototype a serious game in development. Extensive use of TypeScript with the PlayCanvas engine, Colyseus for multiplayer, and MongoDB in a Test-Driven Development environment with a small …

Interrogative

Timeframe: circa 2016 – 2017 Position: Developer Technologies: Unity, C#, .NET, MySql Status: Inactive. The Story: After Epic Frontiers had ceased, I had kept returning to the conversational AI tech I’d come up with for the project, and how great it would be to generalize it and make a middleware project out of it. So, …

AI Projects and Experiments

Timeframe: circa 2014 – 2022 Position: Developer Technologies: JavaScript, Phaser, Apache Cordova, SQL, CytoscapeJS, NodeJS Status: Unreleased prototypes, AI experiments, etc. The Story: As I’ve been making a lot of tools over the years, from back-end apps to support game projects to plugins to other tooling apps, I’ve also looked at making tools for my …

Game-related Tools and Content

Timeframe: circa 2004 – 2015 Position: Developer Technologies: C++, TorqueScript, Torque3D, Torque2D, JavaScript, HTML, CSS, Web Sockets, NodeJS, unicodetiles.js, SQL, MySQL Status: Unreleased experiments, products, and games The Story: The above screenshots are a number of procedural experiments, such as spawning generated dungeons in 2D using tiles and a marching-cubes style algorithm, and again leveraging …

trueSpace Plugins

Timeframe: circa 2000 – 2006 Position: Developer Technologies: C++, trueSpace SDK, Torque3D, gameSpace SDK Status: No longer active. Initially released as part of plugin collections sold by trueSpace developer Caligari The Story: In the 90s, when I was in the Marines, I had wanted to get into 3D art. I became an avid user of …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky artists and developers attempted to …

Magnitude Editor

Timeframe: circa 2010 – 2011 Position: Developer Technologies: AS3, Adobe AIR Status: No longer active. Initially released on the GarageGames store. The Story: Another tool I had released was created for in-house use while developing Epic Frontiers. The Magnitude Editor was used to shortcut some of the item generation needs we’d had to populate the …

Project Aurora

Timeframe: 10/2010 – 12/2012 Position: Lead Gameplay Engineer (contract) Technologies: Torque3D, C++, PHP, HTML, CSS Status: No longer active. The Story: My first professional contract! On the heels of beginning to wind down the Epic Frontiers project, I had obtained this contract, and brought over a few of the teammates from Epic Frontiers to help …

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, contribute to the pot, and …