Showing 4 Result(s)

Orbital Arcade, LLC

Timeframe: 05/2025 – Present Position: Founder, Engineer Technologies: Apache Cordova, TypeScript, Web Components, SQLite, CapacitorJS, Mobile Development, HTML, CSS, KonvaJS, QuillJS The Story: Throughout my game development career, I’ve taken notes on my projects, tasks, and designs. I used to have about six filled design journals, and would regularly take anywhere from one to three …

Interrogative

Timeframe: circa 2016 – 2017 Position: Developer Technologies: Unity, C#, .NET, MySql Status: Inactive. The Story: After Epic Frontiers had ceased, I had kept returning to the conversational AI tech I’d come up with for the project, and how great it would be to generalize it and make a middleware project out of it. So, …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky artists and developers attempted to …

Magnitude Editor

Timeframe: circa 2010 – 2011 Position: Developer Technologies: AS3, Adobe AIR Status: No longer active. Initially released on the GarageGames store. The Story: Another tool I had released was created for in-house use while developing Epic Frontiers. The Magnitude Editor was used to shortcut some of the item generation needs we’d had to populate the …