Showing 14 Result(s)

Interrogative

Timeframe: circa 2016 – 2017 Position: Developer Technologies: Unity, C#, .NET, MySql Status: Inactive. The Story: After Epic Frontiers had ceased, I had kept returning to the conversational AI tech I’d come up with for the project, and how great it would be to generalize it and make a middleware …

AI Projects and Experiments

Timeframe: circa 2014 – 2022 Position: Developer Technologies: JavaScript, Phaser, Apache Cordova, SQL, CytoscapeJS, NodeJS Status: Unreleased prototypes, AI experiments, etc. The Story: As I’ve been making a lot of tools over the years, from back-end apps to support game projects to plugins to other tooling apps, I’ve also looked …

Game-related Tools and Content

Timeframe: circa 2004 – 2015 Position: Developer Technologies: C++, TorqueScript, Torque3D, Torque2D, JavaScript, HTML, CSS, Web Sockets, NodeJS, unicodetiles.js, SQL, MySQL Status: Unreleased experiments, products, and games The Story: The above screenshots are a number of procedural experiments, such as spawning generated dungeons in 2D using tiles and a marching-cubes …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky …

InsightNG

Timeframe: 08/2013 – 12/2015 Position: Frontend Engineer (contract) Technologies: Unity, C#, HTML, JavaScript, CSS, jQuery, Smart Fox Server, REST APIs Status: No longer active. The Story: I landed at InsightNG right after I left WillPwn4Food, and started as a front-end engineer using Unity’s Web Player plugin in the browser again, …

Crisis in Space 2

Timeframe: 10/2018 – 03/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: The success of Crisis in Space brought in some contracts to do variants of the game for a Google grant, and a different version …

Crisis in Space

Timeframe: 01/2018 – 11/2018 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: Crisis in Space followed on Deep Sea Crisis’ success with additional grant funding to continue research into communications between people when trying to deal …

Deep Sea Crisis

Timeframe: 02/2016 – 11/2017 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, Electron, NodeJS, AWS S3 Status: Released on LRNG site for a while. Press release. The Story: This was the first game project with Glasslab Games/LRNG/SNHU (so. many. acquisitions). We’d investigated Unity Web Player, but had …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by …

Teachable Agents

Timeframe: 12/2018 – 01/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, QICI Game Engine Status: Built for and deployed by Stanford University (game website here). The Story: While working on both a Google grant funded, and ACT funded variants of Crisis in Space 2, I was requested to take over development …