Showing 13 Result(s)

Orbital Arcade, LLC

Timeframe: 05/2025 – Present Position: Founder, Engineer Technologies: Apache Cordova, TypeScript, Web Components, SQLite, CapacitorJS, Mobile Development, HTML, CSS, KonvaJS, QuillJS The Story: Throughout my game development career, I’ve taken notes on my projects, tasks, and designs. I used to have about six filled design journals, and would regularly take anywhere from one to three …

Bedrock Knowledge, Inc.

Timeframe: February 2024 – May 2024 Technologies: PlayCanvas, Colyseus, TypeScript, MongoDB, Docker, etc Status: NDA The Story: Worked for a short time with Bedrock Knowledge, Inc. to help prototype a serious game in development. Extensive use of TypeScript with the PlayCanvas engine, Colyseus for multiplayer, and MongoDB in a Test-Driven Development environment with a small …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky artists and developers attempted to …

InsightNG

Timeframe: 08/2013 – 12/2015 Position: Frontend Engineer (contract) Technologies: Unity, C#, HTML, JavaScript, CSS, jQuery, Smart Fox Server, REST APIs Status: No longer active. The Story: I landed at InsightNG right after I left WillPwn4Food, and started as a front-end engineer using Unity’s Web Player plugin in the browser again, but this time as a …

Crisis in Space 2

Timeframe: 10/2018 – 03/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: The success of Crisis in Space brought in some contracts to do variants of the game for a Google grant, and a different version for ACT. Both of these …

Crisis in Space

Timeframe: 01/2018 – 11/2018 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: Crisis in Space followed on Deep Sea Crisis’ success with additional grant funding to continue research into communications between people when trying to deal with tasks. This game took …

Deep Sea Crisis

Timeframe: 02/2016 – 11/2017 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, Electron, NodeJS, AWS S3 Status: Released on LRNG site for a while. Press release. The Story: This was the first game project with Glasslab Games/LRNG/SNHU (so. many. acquisitions). We’d investigated Unity Web Player, but had decided to go with Phaser …

Project Aurora

Timeframe: 10/2010 – 12/2012 Position: Lead Gameplay Engineer (contract) Technologies: Torque3D, C++, PHP, HTML, CSS Status: No longer active. The Story: My first professional contract! On the heels of beginning to wind down the Epic Frontiers project, I had obtained this contract, and brought over a few of the teammates from Epic Frontiers to help …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by modelling ecological collapse. Up to …

Teachable Agents

Timeframe: 12/2018 – 01/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, QICI Game Engine Status: Built for and deployed by Stanford University (game website here). The Story: While working on both a Google grant funded, and ACT funded variants of Crisis in Space 2, I was requested to take over development of Teachable Agents from the …