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PAI – The case for Jekyll and Hyde

They, who are not what they seem… This week, I’m talking about personalities that are not what they seem, and Jekyll and Hyde is one of the best examples. A mild-mannered man (Dr Jekyll) drinks a potion that turns him into a sociopath known as Mr Hyde (read the plot here), and though they are …

PAI – Giving the characters some character

Data is Nice and all, but… Last time I talked about the data formats that were forming part of the core of Interrogative, and how that opened up a lot of ground for me in terms of bringing new features to bear. This time, let’s talk about our NPCs’ personalities…

Interrogative 3.0 – Just the facts, and maybe a bit more…

On Data… Previously, I talked about some very generic things regarding Interrogative 3 that I wanted to accomplish. Specifically, I wanted to make the dialog more procedurally generated, and to be able to access data that could be updated or “live”. With the previous versions of Interrogative, the problem was that most dialog that the …

Interrogative: The Need for Better Characters

A New Focus BablBrain represents a focus on AI, gameplay, and procedural content for online gaming. I’ll be doing a lot of blogging about the newest version of an AI technology I call Interrogative, as well as taking some tangents to talk about things like procedural content generation and some subjects to do with game mechanics. …