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Using a dictionary to build graphs from text

Like a drunk who wakes up in the alleyway after a bender, I’m sitting here typing about some recent months of progress in natural language processing, especially where it concerns using a dictionary to help parse the language. It’s all still related to the Interrogative AI I’ve been working on, of course, and for conversational …

Evolving the Dialog Template

So, I’m taking a hammer to the current iteration of Dialog Templates for Interrogative… The current iteration turned out to be a good starting point for a much more flexible and resilient system. It’s slower than I’d like, with less flexibility and too many functions needed to make it work. It leans on too many …

Updating the data structures for Interrogative

It’s all about the data I have to admit that I had resisted the urge to change the tables in the database for a few months, mainly because I’m as lazy as anyone else, and all of my work so far had been done against the data structured as it was. However, I find it …

Lying and bad memory for your NPCs

People tell lies all of the time… We’ve all told lies. From when you were a little kid trying to avoid punishment to the other day…when you were trying to avoid punishment. Lying is mostly about avoiding something that is harder. Avoiding judgement, punishment, awkward conversations, or more serious confrontations. Lies have a good deal …

Orbital Arcade

Current works

What have I been up to lately? Working on Interrogative! A lot of the work lately has not been the cool AI stuff, but rather futzing around with the tool and getting other things working for being able to post demos. With current browsers shunning NPAPI plugins, Unity’s web player is no longer a feasible …

Time to show a little skin- AI editor skin, that is…

It’s been a while since my last update, mainly since I’ve been chucking so much time at two contracts, this project, and a newborn daughter, that every time I think of writing a blog post, my eyes turn to marbles. There’s a limit to what my brain’s been able to deal with over the past …

Dialog templates: Localize and customize your NPC dialog

Localization and customization is a big deal… Of all of the feedback I’ve received during GDC when talking about Interrogative, one of the most received was that of being able to localize the dialog generated. That’s a valid concern: Games these days launch in multiple countries at once, or with localized versions following very closely …

Orbital Arcade

Melting and congealing: My brain on GDC…

I’m Fried from GDC… GDC is always a good time, and it never fails to absolutely liquefy the wrinkly organ between my ears for at least a couple of days afterwards as my neurons rearrange themselves to integrate everything I’ve absorbed. Having Daylight Savings Time occur a day after I get back and before I’ve …