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AI Musings 6/8/2021

Updates on AI rabbit holes, my reading list, and random thoughts that barely make any sense, even to me… Knowledge Graphs, Sparsity, and the One Format To Rule Them All Miscellaneous What I’ve been reading… If you’re a parent with small kids, then you know that short of packing up and leaving your family behind, …

AI Alignment

[Updated 12.15.2017] This is a post/brain-dump on my thoughts on AI Alignment issues for the AI Alignment Prize, and the future of AI Alignment (and a bit on where the future of AI will go, on its present track- so basically, about a third of this will be wrong by May, except for the problems). …

Parsing from text to graph using dictionaries, part 2

If my life depended on timely blogging, I’d be dead ten times over. Regardless, there’s stuff to talk about, and it involves parsing text into graphs. I updated the dictionary we talked about in the last blog, and I’m currently in the middle of another update. The short story is that using lookups in the …

Using a dictionary to build graphs from text

Like a drunk who wakes up in the alleyway after a bender, I’m sitting here typing about some recent months of progress in natural language processing, especially where it concerns using a dictionary to help parse the language. It’s all still related to the Interrogative AI I’ve been working on, of course, and for conversational …

Demos, and more AI work…

Time flies when you’re working on stuff… The good news is that I have a demo coming for Interrogative AI, so that you can play with it. The bad news is that it’s not ready today. The good news is that the bad news is because it’s a multiplayer game with RPG capabilities. Because a …

Evolving the Dialog Template

So, I’m taking a hammer to the current iteration of Dialog Templates for Interrogative… The current iteration turned out to be a good starting point for a much more flexible and resilient system. It’s slower than I’d like, with less flexibility and too many functions needed to make it work. It leans on too many …

Updating the data structures for Interrogative

It’s all about the data I have to admit that I had resisted the urge to change the tables in the database for a few months, mainly because I’m as lazy as anyone else, and all of my work so far had been done against the data structured as it was. However, I find it …

Lying and bad memory for your NPCs

People tell lies all of the time… We’ve all told lies. From when you were a little kid trying to avoid punishment to the other day…when you were trying to avoid punishment. Lying is mostly about avoiding something that is harder. Avoiding judgement, punishment, awkward conversations, or more serious confrontations. Lies have a good deal …

Time to show a little skin- AI editor skin, that is…

It’s been a while since my last update, mainly since I’ve been chucking so much time at two contracts, this project, and a newborn daughter, that every time I think of writing a blog post, my eyes turn to marbles. There’s a limit to what my brain’s been able to deal with over the past …