Showing 14 Result(s)

Eliza

Timeframe: 04/2015 – 09/2015 Position: Gameplay Engineer (contract) Technologies: C++, GTK+, AS3, Adobe AIR Status: Used for classroom research grant, and as proof of concept for additional rounds of grant funding. The Story: The first contract with GlassLab Games (later LRNG, then Collective Shift, then Southern New Hampshire University), I was contracted to do some …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by modelling ecological collapse. Up to …

Libra Text

Timeframe: 06/2020 – 01/2021 Position: Fullstack Engineer (contract) Technologies: JavaScript, Phaser, Web Sockets, NodeJS, AWS EC2, AWS S3, AWS, API Gateway, AWS, Lambda Status: Released internally to Southern New Hampshire University The Story: The app named Libra Text was the text chat feature from the previous games made for SNHU, extracted and networked on its …

Libra Audio

Timeframe: 02/2021 – 06/2021 Position: Fullstack Engineer (contract) Technologies: JavaScript, Phaser, HTML5, CSS, NodeJS, Web Sockets, AWS Lambda, AWS Route53, AWS S3, AWS Transcribe, AWS EC2, AWS Certificate Manager Status: Released internally to SNHU The Story: My last project with Southern New Hampshire University. It was also pretty much the culmination of all of the …