Showing 13 Result(s)

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, contribute to the pot, and …

Eliza

Timeframe: 04/2015 – 09/2015 Position: Gameplay Engineer (contract) Technologies: C++, GTK+, AS3, Adobe AIR Status: Used for classroom research grant, and as proof of concept for additional rounds of grant funding. The Story: The first contract with GlassLab Games (later LRNG, then Collective Shift, then Southern New Hampshire University), I was contracted to do some …

Orbital Arcade

RPGMe

Timeframe: 06/2023 – 10/2023 Position: Game/Software Developer (contract) Technologies: TypeScript/JavaScript, NodeJS, RPG Maker MZ, ChatGPT, HTML5, CSS, REST APIs The Story: The project is still under NDA, but without getting into business specifics: I was tasked to build out some proof-of-concepts for using ChatGPT to aid in content generation for games using RPGMaker MZ. This …