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Orbital Arcade

Using a dictionary to build graphs from text

Like a drunk who wakes up in the alleyway after a bender, I’m sitting here typing about some recent months of progress in natural language processing, especially where it concerns using a dictionary to help parse the language. It’s all still related to the Interrogative AI I’ve been working on, …

Orbital Arcade

Lying and bad memory for your NPCs

People tell lies all of the time… We’ve all told lies. From when you were a little kid trying to avoid punishment to the other day…when you were trying to avoid punishment. Lying is mostly about avoiding something that is harder. Avoiding judgement, punishment, awkward conversations, or more serious confrontations. …

Orbital Arcade

Interrogative: The Need for Better Characters

A New Focus BablBrain represents a focus on AI, gameplay, and procedural content for online gaming. I’ll be doing a lot of blogging about the newest version of an AI technology I call Interrogative, as well as taking some tangents to talk about things like procedural content generation and some subjects …